"And also, just on the frustration side of it, adding in discrete autosaves at certain points as well. Not so much that the fight isn't still a hard fight - it should be a hard fight - but just so that you couldn't be knocked completely on your back right away. "A lot of people were very frustrated due to a number of things: there's the lack of cover in that fight so you're constantly getting flanked her ability to almost immobilize you almost right off the bat," he said. As an example, Walters pointed to the fight against Asari Matriarch Benezia in Mass Effect 1. After a preview, we've said Mass Effect: Legendary Edition feels like less than a remake, but much more than a remaster.Walters also confirmed to IGN that Mass Effect: Legendary Edition would not only include content added to the original games later via DLC, but would also include a few small, brand new tweaks to gameplay - specifically to certain boss fights that were unnecessarily frustrating for players. The game is set to launch on May 14 later this year, for Xbox One, PlayStation 4 and PC. For more on the Mass Effect: Legendary Edition, check out our article which features a number of comparison screenshots, showing updates to the player character's model, as well as other companions from the franchise. However, Mass Effect 3's multiplayer hasn't made it in, and one piece of Mass Effect 1 DLC has been lost to a corrupted source code issue. Legendary Edition, which bundles together the original Mass Effect trilogy, is a remastered take on the classic action-RPGs and aims to offer almost everything the originals did. Back in 2010, Mass Effect 2 Project Director Casey Hudson told Kotaku that one particular gratuitous shot of Miranda's behind was "an interesting choice" and pointed out how it wasn't easily missed "when you see it there that long." Hudson continued. "I do think a lot of things have evolved since but I don’t know if I would say we were ultra-concerned about it or anything like that," says Walters.
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